![]() ![]() But other unexpected paths offered golden opportunities to create unique story beats. Yes, some paths were accidental and game-breaking and needed to be fixed. At the same time, this process provided us with golden opportunities to make the game even more reactive. The time required to generate those documents and then playtest the content was enormous. ![]() With Articy’s visual interface and search functions, it was easy to review the content to find potentially problematic points. Then, we dove into Articy to search for any variant paths and important moments of reactivity, and recorded those as well. To begin, we wrote out the expected path for every task. ğirst: Documents! A wild number of documents, at least one for every in-game task.How did you make sure that the overall narrative doesn’t break because of player actions?Ĭash DeCuir: Two things made it possible for Disco Elysium to be as wildly expansive and non-linear as it was: Whenever one of us came up with a brilliant idea – say, a new voice for one of the skills or a new aspect about your partner’s personality – we had to make sure that this was reflected in every dialogue.īut then again solving these types of challenges – and doing it collectively – is what makes video game writing so fun.Īrticy: The players have a lot of freedom in terms of when they can do things. And then there’s the task of coordinating it among the writers – how do you make sure that everyone is on the same page? Not only about the characters or the plot, but also about a million tiny details that may or may not conflict with each other. What might start out as a harmless and innocent ‘wouldn’t-it-be-cool-if’ type of an idea might need someone else to rewrite an entire scene. You can put down the rough outlines before you sit down to write, but eventually an inspiration or two will send ripples through the entire plot. If anything then we’ve had to do the opposite: constantly remind ourselves to stay in the quest’s word limit.īecause yes, branching dialogues can bring many challenges. All writers are familiar with the curse of the blank page, but I’ve yet to experience it in video game writing. There’s something very inspiring about those forest green dialogue trees sprawling out on the screen. Helen Hindpere: articy:draft is definitely responsible for how wordy the game ended up being. Did you encounter any unforeseen challenges in handling this vast amount of non-linear narrative? It’s a whole new way to be lost in the story.Īrticy: I think it is safe to say that branching dialogues are a core mechanic of Disco Elysium. Disco elysium art full#And of course, with the release of Disco Elysium – The Final Cut to PlayStation, the full voice acting creates a significantly more comfortable console experience. Having the full rendition of Mikee Goodman’s iconic performance as the detective’s physical body brings everything to another level, too. Even the detective’s inner monologues are more alive with Lenval Brown’s incredible, overarching performance as the Narrator and all twenty four Skills. There’s a new dimension of reality that comes with the spoken work. ![]() Having the characters able to fully speak for themselves offers a whole new layer of immersion. These allow the detective to fully become a political animal, and change the world around him - however incrementally - through direct political action.įull voice acting was also part of that original vision. There are four Dreams total, each corresponding to the game’s political affiliations. The Final Cut enabled us to offer more paths through the main quest, and to finally introduce the Political Dreams. With the incredible success of the original launch, we had the great fortune to finish the originally intended game. Ideas were cut for time, as is the case in any creative endeavor. Martinaise is a district with so many stories, and the Disco Elysium we released in 2019 did not tell enough of them. What induced you to look at your critically acclaimed game with hundreds of thousands of words and go: “we’re going to bring in even more quests, more characters, and also do voice over for everything”?Ĭash DeCuir: It was a simple decision. Articy: Disco Elysium – The Final Cut is coming out today. ![]()
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