![]() The number of tablets created can be increased in a number of ways, including the Runic Trail Ловкость Obstacle, the 95% Mastery Pool Checkpoint for Summoning, the Файл:Summoning Skillcape (item).svg Summoning Skillcape, Necromancer Robes, and Necromancer Potions. The interval can be reduced to 4.85 seconds if the player has the Forest Trail Ловкость Obstacle. Each action takes 5 seconds by default and produces 25 tablets. Note however that only tablet creation grants Mastery XP.Ĭreating Summoning Tablets is a slow process relative to other artisan skills. There are two ways to gain Summoning XP: Creating Summoning Tablets, and using Summoning Tablets. Once the player has at least one Summoning Mark, they can begin leveling Summoning. Using weapons with special attacks that make multiple attacks is not beneficial, as marks are only rolled on the first attack.Maximising the player's chance to hit will improve the acquisition rate as marks are only rolled on successful hits, not misses.For any other skills, changes to the action time have no impact on the rate of mark acquisition, although longer actions are usually preferable to reduce the number of tablets consumed over time This improves the rate at which marks are acquired. Due to the fixed action time above varying per log, the log with the highest mastery level is the quickest relative to the base burn interval, which in turn maximises the mark chance Burning the log with the highest Mastery level for Разведение костра.This doubles the chance for non-combat skills (excluding Alt Magic), and increases the chance by 1.75 times for Combat skills as well as Alt Magic Equipping tablets of that same familiar.The chance of acquiring marks over time for a familiar can be increased by: Note: For Firemaking the highest chance is achieved when burning the log with the highest Mastery level, rather than simply choosing the log with the lowest burn time. Note that for the following skills, the value used here is fixed to the following, regardless of the actual time the action takes to complete:Ĩ5% of the recipe's base cooking interval Action Time is the time the action takes in seconds, which for Combat is the player's attack speed.1.75 if the familiar is equipped & discovered in a Combat skill.2 if the familiar for which marks are being discovered is equipped & discovered in a non-Combat skill. ![]() The chance of discovering a mark for each action is given by the following formula:
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