Snake can now sprint (a godsend in escapes), whilst moving from crouching to crawling is more of a breeze than ever before. Still, the mechanics and the gameplay itself are smooth as silk, and a dream to slip into whether you know your Metal Gear Rex from your Metal Gear Zeke or not. I just miss the gravelly, slightly non-human version that Hayter brought to the role. It’ll take some getting used to, I think, but wasn’t as jarring as I worried it might be. He manages to perform the character admirably, with a slightly less hammy take, but to me, isn’t the Snake I know and love. #METAL GEAR SOLID GROUND ZEROES CLASSIC SNAKE SERIES#Kiefer Sutherland slithers into the role of Snake in Ground Zeroes, barging out series stalwart, David Hayter. It’s a neat trick to keep the setting from feeling stale too quickly, but I would have preferred to see it during other times of day, and in other weather conditions too. The weather and ambiance are starkly different in the side missions, which take place during a blisteringly bright day, almost making the same locale feel completely different and rendering stealth much harder. I found that the lighting and the atmosphere, particularly in the rain-soaked main mission, rivaled most things on last-gen, and sits head and shoulders above Guns of the Patriots, which was released for the same machine. #METAL GEAR SOLID GROUND ZEROES CLASSIC SNAKE PS3#Technically the game looks fantastic, even on the ageing PS3 hardware, and holds its own against next-gen versions (which obviously look better, but not incredibly so). #METAL GEAR SOLID GROUND ZEROES CLASSIC SNAKE ARCHIVE#Digging through archive cassette tapes helps to unfold the story, and I found Paz’s account of her time at Mother Base particularly interesting, but unless you’re already heavily invested you’re going to have no clue where to start or how this fits into the world presented to you. You can play Ground Zeroes as a standalone game, but the two captives, Paz and Chico, are returning characters that you really need to know from Peace Walker, and the end sequence that sets up The Phantom Pain beautifully – man am I pumped! – will be largely lost on you if you’re a newcomer. Confused? I am, and I’ve played them all. #METAL GEAR SOLID GROUND ZEROES CLASSIC SNAKE PS2#It’s sort of expected of you to have played Peace Walker, the originally PSP-only title that follows on from Snake Eater, the PS2 prequel to the rest of the series. As stated, Ground Zeroes is the clearest, most earnest attempt at an MGS yet Snake has to infiltrate a government facility at night to try and save two prisoners. The fact that it’s an awkward package that concludes just as you’re getting into it is one thing, but it’s Kojima’s heavy baggage that seals the deal. Despite being the most down to earth, not-absolutely-infatuated-with-itself Metal Gear Solid since the 1998 original, I would not recommend new players to start here. But, there’s an interesting asterisk to go with that perhaps misguided thought: it’s for the fans. But let’s not fool ourselves, what we get is classic Metal Gear – up there with some of the best and most tense moments in the series – that also manages to feel new and fresh at the same time, moving the franchise forward in significant ways.īasically – and I feel like an idiot for saying this – Ground Zeroes is worth it. For me, as ridiculous as it all is by this point, Metal Gear Solid has always been about the story, and so therefore Ground Zeroes is a 1.5 hour game, with one cutscene at the beginning, and one at the end. Yes, there are side missions unlocked afterwards, but they’re set in the same level and take place in some alternate reality that I don’t really care about. The game’s sole story mission, Ground Zeroes itself, took me under an hour and a half to complete first time through.
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