![]() ![]() Then, a corresponding multiplayer VR game is developed, which allows for the collaboration of multiple VR users in the same virtual environment. First, we create and validate a hands-on activity that engages groups of students in the design and assembly of toy cars. Using rapidly advancing gaming technology, this research paper explores the applicability of creating multiplayer serious games for manufacturing simulation. Virtual reality (VR) technology nowadays allows for the creation of fully immersive environments, bringing simulations to the next level. However, such physical simulations alone may not capture all the details of a real environment. For this reason, simulated physical environments where the process is approximated using scaled-down representations are usually used in education. However, such environments in real world often contain expensive equipment making them difficult to recreate in an educational setting. « lessįamiliarity with manufacturing environments is an essential aspect for many engineering students. The proposed VR learning factory was integrated into undergraduate manufacturing courses to enhance student learning and problem-solving skills. Experimental results show that eye-tracking modeling is efficient and effective to measure problem-solving skills of engineering students. Benchmark experiments are conducted with a comprehensive measure of performance metrics such as cycle time, the number of station switches, weight, price, and quality of car toys. For instance, problem-solving skills are measured by the extent to which the eye-movement patterns of engineering students are similar to the pattern of a subject matter expert (SME), an ideal person who sets the expert criterion for the car toy assembly process. Third, data-driven models are developed to analyze eye-movement patterns of engineering students. ![]() Second, engineering students are asked to design and assemble car toys that satisfy predefined customer requirements while minimizing the total cost of production. For example, a student can pick up virtual plastic bricks and assemble them together using the wireless controller in hand. The learning factory virginia series#In the environment, engineering students can see through the headset more » a virtual manufacturing environment composed of a series of workstations and are able to interact with workpieces in the virtual environment. The headset is custom-fitted with Tobii eye-tracking technology, allowing the system to identify the coordinates and objects that a user is looking at, at any given time during the simulation. The VR learning factory is built in the Unity game engine with the HTC Vive VR system for navigation and motion tracking. First, we simulate a manufacturing system in a VR game environment that we call a VR learning factory. In this research, we propose to understand and improve problem-solving skills in engineering education by integrating eye-tracking sensing with virtual reality (VR) manufacturing. This lack of problem-solving skills calls for an approach to measure and enhance these skills. However, there are major concerns about the lack of problem-solving skills in engineering students. ![]() Employers report that problem-solving is the most important skill they are looking for in job applicants. With rapid changes of economic landscape in the United States, new types of jobs emerge when new industries are created. ![]() Problem-solving focuses on defining and analyzing problems, then finding viable solutions through an iterative process that requires brainstorming and understanding of what is known and what is unknown in the problem space. ![]()
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